Sujet: [TheCacoVenom] Two Differents Path Mer 1 Mai - 3:59
Title: Two Differents Path Anime: Lost Canvas Music: Desperate Times Artists: Underoath DL: http://www.animemusicvideos.org/members/members_videoinfo.php?v=191153
Video:
well made this video for level up, I had many problems to finish but I like de video
MagicDarkLight Sora to Kasai
Messages : 7152 Date d'inscription : 28/10/2009 Age : 30 Localisation : BELGIQUE
Sujet: Re: [TheCacoVenom] Two Differents Path Mer 1 Mai - 13:31
Hello,
I think there were some good parts but also some bad ones. First of all, most of your cam moves looked quite dry to me, maybe you should have used more blurs/frames/shake at the end or whatever. Next thing, your pace management was quite good but sometimes you really broke your flow, with those texts, for example, neither the animation nor the font were like"screaaaming" so it just felt slow. But that's not only that, you can use very well animated scenes and then randomly place a static, long scene which totaly breaks the move and the rythm.
Another point: your transitions, the push in white and black, the masks which don't take into account the plans the scenes are (remote camera >< close up) are all examples of not really clean one, you need to be more picky on the technical side because some parts were really good regarding this.
So yeah you can still improve a lot imo, I don't really know your previous works so I don't know if the level up was present or not but keep on aiming better man Good job anyways, see ya
Kyoroichi Ambassadeur
Messages : 523 Date d'inscription : 07/05/2012 Age : 28 Localisation : Trinidad
Sujet: Re: [TheCacoVenom] Two Differents Path Mer 1 Mai - 14:49
Its not bad but MDL said most of it but here is mine just in case...
0:00 - 0:41 - Not bad but after 0:14 I lost interest..I think your camera movements need to be worked on in most cases...also nice mask ideas but they seen a bit choppy to me..when the song begins to slow down I felt like something should have been done to improve the atmosphere(0:32 and onwards)
0:42 - 0:49 - A bit random and uncalled for don't you think? A bad substitute for scenes
0:50 - 1:15 - Not bad again but at times your pacing was good and at times bad, you need to be persistent..I think you should stay away from transitions like 1:03 it looked very choppy/messy
1:16 - 1:32 - Uncalled for again but not as bad as the first text...but still random and uncalled for
1:33 - 1:37 - Really choppy. Your camera movements were bad this time you need to make your scenes move throughout the scene you used meaning you put movement to the very last keyframe so the scene will have movement and maybe set your keyframe type to smoothen but I did not like this part at all
1:38 - 2:04 - Not bad probably my favourite part but still your transitions are sometimes a bit weird with those fades and i dont know your masks look weird too
2:05 - 2:25 - Your biggest enemy is camera movements.
2:26 - 2:57 - Transitions are reptitive and lacks atmosphere throughout this part
2:58 - END - lack of atmosphere again and camera movements were sloppy...
Not bad but it seems that atmosphere and camera movements seems to be your biggest enemies... Goodluck with the next !
Echotrooper Sora to Kasai
Messages : 10579 Date d'inscription : 05/04/2009 Age : 35 Localisation : The City
Sujet: Re: [TheCacoVenom] Two Differents Path Mer 1 Mai - 18:48
The two before me said almost all I wanted to say.. The editing it's not clean enough in my opinion.
But it's still nice man, good luck for your next amv!
Sujet: Re: [TheCacoVenom] Two Differents Path Jeu 2 Mai - 1:06
MagicDarkLight a écrit:
Hello,
I think there were some good parts but also some bad ones. First of all, most of your cam moves looked quite dry to me, maybe you should have used more blurs/frames/shake at the end or whatever. Next thing, your pace management was quite good but sometimes you really broke your flow, with those texts, for example, neither the animation nor the font were like"screaaaming" so it just felt slow. But that's not only that, you can use very well animated scenes and then randomly place a static, long scene which totaly breaks the move and the rythm.
Another point: your transitions, the push in white and black, the masks which don't take into account the plans the scenes are (remote camera >< close up) are all examples of not really clean one, you need to be more picky on the technical side because some parts were really good regarding this.
So yeah you can still improve a lot imo, I don't really know your previous works so I don't know if the level up was present or not but keep on aiming better man Good job anyways, see ya
yes need improve my flow, and my technique thanks for all,
Kyoroichi a écrit:
Its not bad but MDL said most of it but here is mine just in case...
0:00 - 0:41 - Not bad but after 0:14 I lost interest..I think your camera movements need to be worked on in most cases...also nice mask ideas but they seen a bit choppy to me..when the song begins to slow down I felt like something should have been done to improve the atmosphere(0:32 and onwards)
0:42 - 0:49 - A bit random and uncalled for don't you think? A bad substitute for scenes
0:50 - 1:15 - Not bad again but at times your pacing was good and at times bad, you need to be persistent..I think you should stay away from transitions like 1:03 it looked very choppy/messy
1:16 - 1:32 - Uncalled for again but not as bad as the first text...but still random and uncalled for
1:33 - 1:37 - Really choppy. Your camera movements were bad this time you need to make your scenes move throughout the scene you used meaning you put movement to the very last keyframe so the scene will have movement and maybe set your keyframe type to smoothen but I did not like this part at all
1:38 - 2:04 - Not bad probably my favourite part but still your transitions are sometimes a bit weird with those fades and i dont know your masks look weird too
2:05 - 2:25 - Your biggest enemy is camera movements.
2:26 - 2:57 - Transitions are reptitive and lacks atmosphere throughout this part
2:58 - END - lack of atmosphere again and camera movements were sloppy...
Not bad but it seems that atmosphere and camera movements seems to be your biggest enemies... Goodluck with the next !
lol yes the cam moved was very bad but thanks for the info.
Echotrooper a écrit:
The two before me said almost all I wanted to say.. The editing it's not clean enough in my opinion.
But it's still nice man, good luck for your next amv!